@p < getarraysize(getvariableofnpc(getd(".rew_place_"+. "; for ( set . mes "I'm sorry, but your level doesn't meet the requirement. @i]; setarray .@opt_v5[.@c],@inventorylist_option_value5[. @BR_ID+"[1]") + getd(".last_zone_size_"+. @l]; setarray BR_EQ_IFY[.@s],@inventorylist_identify[. addtimer (.PosTimer*1000),strnpcinfo(0)+"::OnZoneCheck"; set @BRZ_Start,1; // Delay the damage ticks until the first zone has been displayed, if(getcharid(1) == 0) break; // Checks if player is in party, saves me another check for game mode, if(getarraysize(getd(".BR_PTY_"+getcharid(1))) == 0) // Checks if the party is not saved yet. // Uncomment the line and edit it in case you want to use different values. @i]; setarray .@c4[.@c],@inventorylist_card4[. deletearray .@cards[0],getarraysize(. @p <= .arena_size; set .@p,. @calc+"x "+getitemname($@BR_RewID)+"s."; // getarg(1) = Arena Type (1 = Solo, 2 = Duo, 4 = Squad), // getarg(2) = Array Size of .rew_place_. setmapflag strnpcinfo(4),mf_nocommand,99; // * Restricted Skills for custom Zone 9 > 8192. setmapflag strnpcinfo(4),mf_restricted,9; set . @e+7)+"]")) // Random. Veuillez activer / Por favor activa el Javascript! @c + 1), if(getcharid(0) == getd("$@BR_RegQ"+.@id+"["+. //= "log_npc" in log_athena.conf must be enabled. ), // > .zone_move = How many cells should the zone move towards the centre, // > .zone_time = Time until the zone moves (in seconds), // > .reveal_time = Time until the next Zone will be revealed (in seconds), // > .rew_place = Multiplier for Reward depending on Placement, // ex: 1st place gets *10 more points, eveything after tenth place gets *1. @BR_ID < 10)?"0"+.@BR_ID:. @BR_ID+"[3]")); if(checkcell(strnpcinfo(4),.@x,. @a + 6). Please come back later. @ct > 0 && getd(".ID_"+strnpcinfo(2))) {, else if(HP <= 1 && getd(".ID_"+strnpcinfo(2)) == 0) { // Timer has run out and player is still dead, set .ResTime,10; // Required amount of seconds to resurrect, set .DownTime,30; // Maximum amount of seconds before the player can't resurrected anymore, // Define what NPC Sprite you want to be displayed - use whatever you like, //prontera,160,163,0 duplicate(BR_Downed) #BR00-1 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-1 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-2 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-3 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-4 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-5 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-6 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-7 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-8 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-9 4_ENERGY_BLACK, br_alberta,0,0,0 duplicate(BR_Downed) #BR01-10 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-1 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-2 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-3 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-4 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-5 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-6 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-7 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-8 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-9 4_ENERGY_BLACK, br_aldeb,0,0,0 duplicate(BR_Downed) #BR02-10 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-1 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-2 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-3 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-4 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-5 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-6 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-7 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-8 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-9 4_ENERGY_BLACK, br_dewata,0,0,0 duplicate(BR_Downed) #BR03-10 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-1 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-2 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-3 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-4 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-5 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-6 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-7 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-8 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-9 4_ENERGY_BLACK, br_einbech,0,0,0 duplicate(BR_Downed) #BR04-10 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-1 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-2 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-3 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-4 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-5 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-6 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-7 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-8 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-9 4_ENERGY_BLACK, br_einbroch,0,0,0 duplicate(BR_Downed) #BR05-10 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-1 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-2 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-3 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-4 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-5 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-6 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-7 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-8 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-9 4_ENERGY_BLACK, br_geffen,0,0,0 duplicate(BR_Downed) #BR06-10 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-1 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-2 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-3 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-4 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-5 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-6 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-7 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-8 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-9 4_ENERGY_BLACK, br_gonryun,0,0,0 duplicate(BR_Downed) #BR07-10 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-1 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-2 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-3 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-4 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-5 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-6 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-7 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-8 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-9 4_ENERGY_BLACK, br_hugel,0,0,0 duplicate(BR_Downed) #BR08-10 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-1 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-2 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-3 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-4 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-5 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-6 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-7 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-8 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-9 4_ENERGY_BLACK, br_izlude,0,0,0 duplicate(BR_Downed) #BR09-10 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-1 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-2 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-3 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-4 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-5 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-6 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-7 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-8 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-9 4_ENERGY_BLACK, br_lasagna,0,0,0 duplicate(BR_Downed) #BR10-10 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-1 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-2 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-3 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-4 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-5 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-6 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-7 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-8 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-9 4_ENERGY_BLACK, br_malaya,0,0,0 duplicate(BR_Downed) #BR11-10 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-1 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-2 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-3 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-4 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-5 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-6 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-7 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-8 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-9 4_ENERGY_BLACK, br_morocc,0,0,0 duplicate(BR_Downed) #BR12-10 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-1 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-2 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-3 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-4 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-5 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-6 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-7 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-8 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-9 4_ENERGY_BLACK, br_moscovia,0,0,0 duplicate(BR_Downed) #BR13-10 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-1 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-2 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-3 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-4 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-5 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-6 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-7 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-8 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-9 4_ENERGY_BLACK, br_niflheim,0,0,0 duplicate(BR_Downed) #BR14-10 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-1 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-2 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-3 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-4 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-5 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-6 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-7 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-8 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-9 4_ENERGY_BLACK, br_payon,0,0,0 duplicate(BR_Downed) #BR15-10 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-1 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-2 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-3 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-4 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-5 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-6 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-7 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-8 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-9 4_ENERGY_BLACK, br_prontera,0,0,0 duplicate(BR_Downed) #BR16-10 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-1 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-2 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-3 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-4 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-5 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-6 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-7 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-8 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-9 4_ENERGY_BLACK, br_rachel,0,0,0 duplicate(BR_Downed) #BR17-10 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-1 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-2 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-3 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-4 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-5 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-6 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-7 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-8 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-9 4_ENERGY_BLACK, br_splend,0,0,0 duplicate(BR_Downed) #BR18-10 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-1 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-2 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-3 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-4 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-5 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-6 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-7 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-8 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-9 4_ENERGY_BLACK, br_veins,0,0,0 duplicate(BR_Downed) #BR19-10 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-1 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-2 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-3 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-4 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-5 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-6 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-7 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-8 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-9 4_ENERGY_BLACK, br_yuno,0,0,0 duplicate(BR_Downed) #BR20-10 4_ENERGY_BLACK. @calc,(getarg(0) + getarg(2))*getarg(1); dispbottom "[Battle Royale]: You have recieved "+. deletearray getd(".Downed_"+.@BR_ID+"[0]"),getarraysize(getd(".Downed_"+. 4720,4721,4722,4723,4724,4725,4726,4727,4728,4729, // > INT: 4710,4711,4712,4713,4714,4715,4716,4717,4718,4719. mes "You have to choose your starter weapon before starting/joining an arena. setarray . @w,0; . @rmax2); deletearray .@rpar2,getarraysize(. @w + 1) {. 4927,4795,4796,4797,4798,4799,4861,4862,4867,4868,4900, // * Enchant Slot 3 (Card Slot 2) - Special Enchants, // > Fighting Spirit: 4811,4810,4809,4808,4820,4821,4822,4823,4824,4825. @BR_ID)-1)+"]"),cell_landprotector,0; setcell strnpcinfo(4),getd(".zone_"+.@BR_ID+"["+getd(".z_"+.@BR_ID)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)+1)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+.@BR_ID)-2)+"]"),getd(".zone_"+.@BR_ID+"["+(getd(".z_"+. | 13.28 KB, JSON | @BR_ID] && getd(".z_"+. @i] != 0) {. @BR_ID+"[0]"),66,81,362,274; setarray getd(".area_"+. )TOGGLE_VIS_KEY = nil Enum.KeyCode for the key to press to toggle the full visibility of the GUI.loadstring(game:HttpGet(\"https://raw.githubusercontent.com/angeld23/raw-text-host/master/Temporal.lua\", true))() : https://vk.com/Pikaaafn : Pikaaa#9999 TRX: https://trx-roblox.com/ru @y; npcskilleffect "WZ_ICEWALL",1,getarg(2),. Claim menu now. @atcmd_parameters$[0],"6") == 1 || compare(. @s is not used. "; query_sql "SELECT "+@value$+" * "+$rate, @maxzeny; mes "Very well. @e+"]"); setarray .@OptVal[getarraysize(.@OptVal)],getd(".@opt_v"+.@o+"["+. @er; set .@es,. @cards))]; // * Enchant Slot 1 (Card Slot 4) - Status Enchants (STR/AGI/VIT/INT/DEX/LUK - 1~10), // > STR: 4700,4701,4702,4703,4704,4705,4706,4707,4708,4709. setarray . @atcmd_parameters$[0],"Splendide") == 1), else if(compare(. announce "[Battle Royale Arena - "+getd(".arena_"+. ",bc_all; for ( set . //= 3.6 - Removed name column in donate_item_db. It's a tool to allow users who cannot afford to purchase stuff in game, to get the same chance as everyone to have fun which otherwise would cost alot. // > [3] = Refine > 1= Yes/0= No (Refine Amount is Random), // > [6] = Cards > 1= Yes/0= No (Card Amount is Random), // > [11] = Random Enchantments > 1= Yes/0= No, // > [12] = Random Options > 1= Yes/0= No (Random), // Note: 1 Equip = 15 Values! "; mes "After passing these conditions and enough player have registered, you'll be warped randomly on the battlefield. @atcmd_parameters$[0],"19") == 1 || compare(. @i + 1) {, if(getiteminfo(@inventorylist_id[. @r); br_alberta,0,0,0 duplicate(BR_Init) BR_Arena#1 HIDDEN_NPC, br_aldeb,0,0,0 duplicate(BR_Init) BR_Arena#2 HIDDEN_NPC, br_dewata,0,0,0 duplicate(BR_Init) BR_Arena#3 HIDDEN_NPC, br_einbech,0,0,0 duplicate(BR_Init) BR_Arena#4 HIDDEN_NPC, br_einbroch,0,0,0 duplicate(BR_Init) BR_Arena#5 HIDDEN_NPC, br_geffen,0,0,0 duplicate(BR_Init) BR_Arena#6 HIDDEN_NPC, br_gonryun,0,0,0 duplicate(BR_Init) BR_Arena#7 HIDDEN_NPC, br_hugel,0,0,0 duplicate(BR_Init) BR_Arena#8 HIDDEN_NPC, br_izlude,0,0,0 duplicate(BR_Init) BR_Arena#9 HIDDEN_NPC, br_lasagna,0,0,0 duplicate(BR_Init) BR_Arena#10 HIDDEN_NPC, br_malaya,0,0,0 duplicate(BR_Init) BR_Arena#11 HIDDEN_NPC, br_morocc,0,0,0 duplicate(BR_Init) BR_Arena#12 HIDDEN_NPC, br_moscovia,0,0,0 duplicate(BR_Init) BR_Arena#13 HIDDEN_NPC, br_niflheim,0,0,0 duplicate(BR_Init) BR_Arena#14 HIDDEN_NPC, br_payon,0,0,0 duplicate(BR_Init) BR_Arena#15 HIDDEN_NPC, br_prontera,0,0,0 duplicate(BR_Init) BR_Arena#16 HIDDEN_NPC, br_rachel,0,0,0 duplicate(BR_Init) BR_Arena#17 HIDDEN_NPC, br_splend,0,0,0 duplicate(BR_Init) BR_Arena#18 HIDDEN_NPC, br_veins,0,0,0 duplicate(BR_Init) BR_Arena#19 HIDDEN_NPC, br_yuno,0,0,0 duplicate(BR_Init) BR_Arena#20 HIDDEN_NPC. "; mes "On the battlefield you can find equipment in Lootboxes, which are hidden. @BR_ID) - 4; // Moving Index to next zone. | 12.98 KB, We use cookies for various purposes including analytics. @p+1)+": x"+getvariableofnpc(getd(".rew_place_"+.@id+"["+.
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